Speech Therapy Materials: Taboo Game Ideas
The Taboo game is a powerful, language-rich tool that can be easily adapted for speech and language therapy. With built-in vocabulary demands, flexible rules, and high engagement, it works especially well for students targeting expressive language, word finding, and articulation generalization.
These speech therapy materials using Taboo are designed for:
- Speech-language pathologists who want adaptable, low-prep therapy ideas
- Parents supporting speech and language goals at home
- Students who benefit from structured language practice wrapped in play
While I prioritize curriculum-based therapy, games like Taboo are useful for carryover, engagement, and skill generalization when used intentionally.

Again, I found this game at a local garage sale. I was very excited because I can't find it anywhere and I LOVE this game! You may find a used version on Amazon for a reasonable price.
Using Taboo in Speech Therapy
I rarely use games exactly as written. Instead, I adapt the rules to reduce pressure, increase language output, and support success.
Basic setup (modified):
- Two or more players (I typically avoid teams)
- One student acts as the clue giver
- The goal is clear communication—not speed
I do not use the timer. Time pressure interferes with word retrieval and language formulation for many students.
Goal: Word Finding
Best for students who can read and are working on expressive or receptive word-finding strategies.
- The student selects a card and describes the target word
- Use or omit the printed clue words based on language level
- Other players guess the word
- Everyone earns a point when the word is guessed
- Movement on the game board or small reinforcers can be added for motivation
The clue words on the card often support students with word-finding difficulties by scaffolding semantic access.
Goal: Oral Vocabulary Definitions
Ideal for students targeting vocabulary depth and oral grammar.
- The student reads the target word and the two associated words
- They create an oral definition incorporating all three
- Example:
“A blackboard is something teachers write on with chalk.” - Use the game board, dice, or set a card goal (e.g., 10–15 cards per session) to maintain motivation
This task can be challenging, but it provides meaningful practice with definitions and sentence formulation.
Goal: EET (Expanding Expressions Tool)
This game pairs naturally with EET-based language instruction.
- The student reads the target word
- An EET cue (color or category) is selected
- The student provides a clue aligned with that semantic category
- Other players guess the word
This supports structured descriptions while keeping the activity interactive.
Goal: Articulation (Generalization)
Taboo works well as a generalization activity once sounds are established.
- Play using the standard rules (without the timer)
- Use a carrier phrase containing the student’s target sound
- The student produces the phrase before or during each turn
Sample carrier phrases:
- /θ/: “This word is…”
- /g/: “Get ready to guess…”
- /r/: “Are you ready?”
- /l/: “Let’s play…”
The added cognitive load helps encourage carryover into more automatic speech.
Final Thought
Taboo isn’t a replacement for evidence-based intervention—but when adapted thoughtfully, it becomes a high-impact tool for language practice, generalization, and engagement.
If you’re looking for more flexible, no-prep speech therapy materials like this, they’re all included inside the Speech Therapy Talk Membership.
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